
Clubhouse 1st and 2nd Grade Detailed Breakdown
Week 2 (April 12th)
Week 1 (April 5th)
Sermon:
Journey Through The Early Church - Lesson 1
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Activity: Crown Clash​
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Split into two teams, using 36 shared foam ball blasters, plenty of foam balls, baskets, cones, and one crown per team; the play area is divided into home base, midfield, and enemy territory, with each team’s crown placed in their home base and baskets spread across the field as foam-ball receivers that act as neutral collection points without special rewards.
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The goal is to steal the opposing team’s crown and safely return it to your home base, but the crown carrier cannot use a blaster and must walk, dropping the crown if hit.
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Players hit by a foam ball must immediately drop their blaster, raise a hand, and go to a designated respawn zone, where they wait two minutes before re-entering play.
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Blasters are shared, so players without one can collect ammo, guard baskets, or defend the crown, and safety rules include no head shots, no physical contact, no camping, and adult refs overseeing zones.
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The game runs in 10–12 minute rounds, best of three, with victory awarded to the first team to capture the crown or the team with the most crown progress if time expires.​
Order of Service
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Sermon:
Journey Through The Early Church - Lesson 2
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Activity: King Me Freeze Tag
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Split into two teams or Free for all. If split into two teams, players from both teams will choose a king for their team. If free-for-all, The leaders of the room will choose one player to be king.
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The king will be given a crown or an object to signify that he/she is the king. The rest of the players on the team will protect the king from being tagged and having their crown stolen. The objective of each team is to steal the other team's crown.
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If a player is tagged no matter who they are they must freeze in place “within reason” and cannot move from where they are. To be unfrozen, someone from the same team must tag them to bring them back into play. When a king is tagged, the opposing players around the king are free to take the crown!
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However, If the king is not tagged he/she can tag opposing players, freezing them in place. If the crown has been stolen the objective is to get the crown back before they reach their king.
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Once a player has successfully stolen the other team’s crown and has brought it back to their king, that team has won!​
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Week 3 (April 19th)
Sermon:
Journey Through The Early Church - Lesson 3
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Activity: Extreme Snowball Battle
Snowball battle is dodgeball but with snowballs.
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Split the room into two teams.
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Make a boundary for each team and some obstructions to use as shields (tables or chairs).
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During the Battle they can go anywhere in the room.
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Once a person gets hit anywhere on their body, including their head, they are out. They must leave the battle zone and line up on the side or go to a designated jail area.
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For jailbreak, they can all go back in.
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A team wins when all the opposing players are knocked out.
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Once you have a winner, switch sides. If no one gets a jailbreak, then the leader can call Jailbreak so no one gets bored.
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Variations: boys vs. girls, leaders vs. kids, free-for-all.
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Order of Service​​
Week 4 (April 26th)
Sermon:
Journey Through The Early Church - Lesson 4
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Activity: Dodgeball
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Dodgeball is a game where two equal teams compete to eliminate the opposing team by throwing balls at them while avoiding being hit.
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The game begins with dodgeballs placed along the center line, and on the signal to start, players run to collect a ball but must return behind their back line before throwing.
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A player is out if they are hit by a ball before it touches the ground, step out of bounds, or have their throw caught by the other team, while a player is safe if the ball hits the ground or another object first. If a player catches a thrown ball, the thrower is out and, if allowed, one eliminated teammate may return to the game.
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Players must stay within the court boundaries at all times, and the round ends when all players on one team are eliminated or when a time limit is reached, with the team having the most players remaining declared the winner.
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Safety rules apply, including no intentional headshots and respecting the referee’s decisions.
